Getting Started

Starter Template and an Example Program for javaDraw

Now that we have javaDraw installed, we can write a base program:

import javadraw.*;

public class Program extends Window {
    
    public static void main(String[] args) {
        Window.open();
    }
    
    public void start() {
        // Code goes here!    
    }
    
}

Note that animation is as simple as adding a while loop to the start method!

boolean running = true;
boolean fps = 30;

while (running) {
    screen.update();
    screen.sleep(1 / fps);
}

Example Program

Now we can go ahead and add some shapes:

import javadraw.*;

public class ExampleProgram extends Window {

    public static void main(String[] args) {
        Window.open();
    }
    
    public void start() {
        Rectangle rect = new Rectangle(screen, 50, 50, 50, 50);
        Triangle triangle = new Triangle(screen, 150, 150, 50, 50);
        Oval circle = new Oval(screen, 250, 250, 50, 50);
        Polygon hexagon = new Polygon(screen, 6, 350, 350, 50, 50);
    }
    
}

And it should produce the following program output:

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