Getting Started

Starter Template and an Example Program for javaDraw

Now that we have javaDraw installed, we can write a base program:

import javadraw.*;

public class Program extends Window {
    
    public static void main(String[] args) {
        Window.open();
    }
    
    public void start() {
        // Code goes here!    
    }
    
}
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Note that animation is as simple as adding a while loop to the start method!

boolean running = true;
boolean fps = 30;

while (running) {
    screen.update();
    screen.sleep(1 / fps);
}

Example Program

Now we can go ahead and add some shapes:

And it should produce the following program output:

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