Quickstart Examples
Some examples to quickly begin creating amazing things with javaDraw!
import javadraw.*;
public class Drawing extends Window {
public static void main(String[] args) {
Window.open();
}
public void start() {
screen.color(Color.GRAY);
Oval face = new Oval(screen, 100, 0, 600, 600, Color.YELLOW);
Oval eye1 = new Oval(screen, 200, 200, 85.71, 100);
Oval eye2 = new Oval(screen, 500, 200, 85.71, 100);
Rectangle eyebrow1 = new Rectangle(screen, 157.14, 150, 100, 5);
eyebrow1.rotation(-16);
Rectangle eyebrow2 = new Rectangle(screen, 517.85, 150, 100, 5);
eyebrow2.rotation(16);
Oval mouth = new Oval(screen, 350, 400, 85.71, face.height() / 5.5);
}
}

Example #1 Output
Note that we calculated those numbers with these formulas:
Oval eye1 = new Oval(screen, face.x() + face.width() / 6, 200, face.width() / 7, face.height() / 6);
Oval eye2 = new Oval(screen, (face.x() + face.width()) - (face.width() / 6) * 2, 200, face.width() / 7, face.height() / 6);
Rectangle eyebrow1 = new Rectangle(screen, eye1.x() - eye1.width() / 2, 200 - 50, 100, 5)
eyebrow1.rotation(-16);
Rectangle eyebrow2 = new Rectangle(screen, eye2.x() - 25 + eye2.width() / 2, 200 - 50, 100, 5);
eyebrow2.rotation(16);
We can animate our face now by adding an animation loop and having our eyes blink every 3 seconds (note that we've now switched to the proportions-based calculations):
import javadraw.*;
public class Drawing extends Window {
public static void main(String[] args) {
Window.open();
}
public void start() {
screen.color(Color.GRAY);
Oval face = new Oval(screen, 100, 0, 600, 600, Color.YELLOW);
Oval eye1 = new Oval(screen, face.x() + face.width() / 6, 200, face.width() / 7, face.height() / 6);
Oval eye2 = new Oval(screen, (face.x() + face.width()) - (face.width() / 6) * 2, 200, face.width() / 7, face.height() / 6);
Rectangle eyebrow1 = new Rectangle(screen, eye1.x() - eye1.width() / 2, 200 - 50, 100, 5);
eyebrow1.rotation(-16);
Rectangle eyebrow2 = new Rectangle(screen, eye2.x() - 25 + eye2.width() / 2, 200 - 50, 100, 5);
eyebrow2.rotation(16);
Oval mouth = new Oval(screen, 400 - 50, 400, 85.71, face.height() / 5.5);
double seconds = 0;
double fps = 30;
boolean running = true;
while (running) {
seconds += 1.0 / fps;
if (1.9 < seconds && seconds < 2) {
eye1.height(1);
eye2.height(1);
}
if (seconds >= 2.1) {
eye1.height(face.height() / 6);
eye2.height(face.height() / 6);
seconds = 0;
}
screen.update();
screen.sleep(1 / fps);
}
}
}

Example #2 Output
Notice how we added these lines within our
start
method:double seconds = 0;
double fps = 30;
boolean running = true;
while (running) {
seconds += 1.0 / fps;
if (1.9 < seconds && seconds < 2) {
eye1.height(1);
eye2.height(1);
}
if (seconds >= 2.1) {
eye1.height(face.height() / 6);
eye2.height(face.height() / 6);
seconds = 0;
}
screen.update();
screen.sleep(1 / fps);
}
Now we will move our emoji's mouth based on the mouse's position:
import javadraw.*;
public class Drawing extends Window {
public static void main(String[] args) {
Window.open();
}
Location mouthLocation = new Location(400 - 50, 400);
Oval mouth;
public void start() {
screen.color(Color.GRAY);
Oval face = new Oval(screen, 100, 0, 600, 600, Color.YELLOW);
Oval eye1 = new Oval(screen, face.x() + face.width() / 6, 200, face.width() / 7, face.height() / 6);
Oval eye2 = new Oval(screen, (face.x() + face.width()) - (face.width() / 6) * 2, 200, face.width() / 7, face.height() / 6);
Rectangle eyebrow1 = new Rectangle(screen, eye1.x() - eye1.width() / 2, 200 - 50, 100, 5);
eyebrow1.rotation(-16);
Rectangle eyebrow2 = new Rectangle(screen, eye2.x() - 25 + eye2.width() / 2, 200 - 50, 100, 5);
eyebrow2.rotation(16);
mouth = new Oval(screen, 400 - 50, 400, 85.71, face.height() / 5.5);
double seconds = 0;
double fps = 30;
boolean running = true;
while (running) {
seconds += 1.0 / fps;
if (1.9 < seconds && seconds < 2) {
eye1.height(1);
eye2.height(1);
}
if (seconds >= 2.1) {
eye1.height(face.height() / 6);
eye2.height(face.height() / 6);
seconds = 0;
}
screen.update();
screen.sleep(1 / fps);
}
}
public void mouseMove(Location location) {
mouth.moveTo(mouthLocation.x() + (location.x() - mouthLocation.x()) / 7,
mouthLocation.y() + (location.y() - mouthLocation.y()) / 7);
}
}

Example #3 Output
Notice how a new method was added, allowing us to handle input events:
public void mouseMove(Location location) {
// Event handling code goes here!
}
Last modified 2yr ago